Using Isshin-ryu
As
The
Basis for Unarmed Combat
A
Self-Defense Treatise
Premise – The art of Isshin-ryu, as created by Soke
Tatsuo Shimabuku, is based upon simplicity and logic. The main theme, as I was
taught by my Sensei, the late Grand Master
Donald H. Nagle, was speed, balance
and focus. He was obviously the preeminent example of the Soke’s creation,
utilizing the discipline of relaxation. I refer to the term discipline, because
under stress it is difficult, if not impossible, to remain calm, in the face of
an attack by an aggressor who is determined to harm you or take your life. Even
if the ensuing fight results in one strike to your face or head, it is possible
that it may result, ultimately, in your death. An undetected blood clot, or
skull fracture attained as your head hits a piece of furniture or the curb in a
street, often leads to death. The aggressor may not even have had murder on
their mind; the unwanted confrontation may have started by something you
innocently said, which was taken as an insult by the other party. But you are
still dead.
On the other hand, as I have stated in other articles
that I have written, there are people walking among us, who are inherently
anti-social and are looking for any excuse to confront an innocent person and
using their strength and cunning to do great bodily harm on their chosen victim.
I have known people exactly like this and to add to the problem, they may often
be carrying a weapon. Often, they will be in the company of a similarly
disturbed individual, who feeds off the first party, whom he views as the Alpha
male, just as any animal would, under similar circumstances. Once the primary
psychotic picks a victim and begins to bait the target, the second individual is
primed to partake in the action. Thus, the innocent opposition is faced with
multiple attackers. This is when your life is in real jeopardy and if you are
the target, it will not be time for reasonable communication, it is at this time
that you must be aware of the threat and relax, in preparation for what will
come next. The Alpha male will probably make the first move, unless you have
foolishly allowed the partner to get behind you. With training, awareness of
danger begins, as they begin to choose you as the target. Their conversation or
movements will register, if you are alert. You will be aware and have
time to set the scene in your favor. Take a long breath and let it out slowly,
calming yourself and look for details. How have they arranged themselves, are
they moving into your space (since you cannot give up your space). If they are,
tell them to back off, in a commanding but quiet voice. At that point, be ready
for their first move. If either of them moves a hand toward you, you must react
quickly, blocking that move and resituating your position. This is when the
principles of speed, balance and focus are your strength and saving grace. The
practice of the art of Isshin-ryu will teach you to use these principles. The
creator of this art, a Master in both Okinawan Shorin-ryu and Goju-ryu karate,
with decades of practice and study, developed a combative art, which became a
new paradigm in the martial arts. More easily learned, adaptable to all
individuals who will find their comfort zone somewhere in Isshin-ryu.
The Difference
– Aggression can be stopped, even against multiple opponents. Isshin-ryu
dismisses all of the classic deep stances of the traditional styles of karate. Isshin-ryu
fighters stand in relaxed stances, without spreading their feet outside of the
width of their shoulders and not much forward of heel to toe, meaning that the
trailing foots toes are even with the heel of the forward foot. This allows
instant changes of direction, quick spins to the side of the attacker, slides to
the oblique, all allowing you to move to the attacker’s side or even behind
him. I fight, in these situations, with my hands open, much as my Sensei did. I
have found that, with the snap back to chamber after a strike, it is
advantageous to keep my hands open so that I can grab my opponent’s wrist or
uniform, or use shuto, palm heel strikes and if I use a punch or backfist
strike, my hand is open until the moment of impact. Experience has demonstrated
that it increases the impact and damage. Over the years of kumite and
Ippon-kumite I have also moved to a blocking system which utilizes open hands,
bringing a claw-like block which thrusts the opponents strike out of it’s
direction, disrupting their balance and allowing me to move to their side
because of their imbalance. With my hands open, my arms and shoulders are
optimally relaxed and therefore, my blocks and strikes are allowed to be
intuitive and quicker in delivery. Isshin-ryu makes this possible. This is the
manner in which I have my students perform their Ippon-kumite. If an opponent
throws a right hand punch to the head, their left hand will catch the blow, on
the way in, moving it across the opponent’s body, to the aggressor’s left
side, taking his punch out of the action and also placing their left hand in an
untenable position, while my student strikes with either hand. I prefer to use
the blocking hand to strike the first retaliatory blow, because it is the hand
that will be closest to the opponent, after the block or redirection. The first
strike, in defense, does not necessarily have to be a decisive blow, as long as
it follows the block, instantaneously, it will sustain the opponent’s
imbalance, allowing you to place a second, well focused blow, to a vulnerable
and damaging area.
Ippon-Kumite Exercises – students pair off and face
each other at arms length, close enough for the closed fist of each student’s
hand to touch their partner’s gi. In Promise Ippons, the instructor will tell
which line of students are the bad guys, who will make the initial attack. If a
punch to the head is designated, make sure the punch is aimed just outside the
outline of the opponent’s head, to avoid accidental injury. As an Isshin-ryu
practitioner the student must also be able to throw a fast, focused punch and
snap the punch away from the target a centimeter away from the other student’s
skin. Remember, you must throw your punch on the instructors count, and
as fast as you are capable of throwing the designated blow, otherwise, you are
not doing your partner any favor. He/she will become used to slow punches and
not be able to stop someone, in a real situation, where the foe is not holding
back. It must be realistic speed. Each of these Ippons should be done with at
least ten repetitions, from each side. Ippons most closely resemble the manner
in which fights start and progress in real life. You will eventually attain
expertise at this skill and will then be able to call for two blows, from the
opponent and ultimately progress to
Free-Style Ippons, where the Sensei calls the count, but does not designate what
the bad guys can throw or what the defense should be. This will separate the
boys from the men and women. If you are not good at Free-Style Ippons, practice
them with a partner, with no count, until you become facile enough to do a
continuous chain of Free-Style for ten to fifteen minutes. These following
Ippons are simply an example of what should be done in every class session.
·
The attacker throws a right hand punch to the face; The defender slides
into Sei-uchin stance and blocks the punch with the right forearm, spinning the
block into the foe’s arm. Slide the arm down, to grasp the opponent’s wrist.
From that position, release the wrist, slamming the back of the right elbow into
the front or side of the foe’s face.
·
The attacker throws a right hand punch to the face. The defender, as
soon as aware of the movement leaps forward with the left foot, pushing off hard
with the right foot. The movement should be out to the left side, but toward the
foe, as well. As the left foot plants, the right foot is brought behind the left
foot. Simultaneous to the initial movement, you will be moving outside the
foe’s punch and your right hand must come up to block the punch. As your hand
makes contact with the foe’s arm, grasp the wrist and throw a right foot in a
round house kick to the solar plexus, using your grip on the foe’s wrist as a
balancing point. Remember to maintain the control of the wrist and to rechamber
the round house kick, since you may want to strike again, perhaps swinging the
right foot behind the foe’s right leg and strike at the back of the knee.
·
The attacker throws a right hand punch to the face. The defender, throws
the right hand across the body to grasp the punching hand, stopping the blow,
quickly release the hold on the wrist, and drive a backfist, with the blocking
hand, into the foe’s lower rib cage. Follow with a left hand vertical punch to
the nerve center on the front side of the jaw, just behind the jaw front.
·
The attacker throws a right hand punch to the face. The defender, steps
with the right foot, into a Sei-Uchin stance inside the foe’s attack, with
your right arm, upper part horizontal to the deck and the lower part of the arm
vertical to the deck. Twisting the lower portion of the arm, to the right. The
block should strike at the insert of the forearm muscle, near the elbow. At
impact, quickly snap the forearm back to the right (twisting the vertical
portion of the arm) lending torque to the impact and doing severe damage to the
foe’s forearm muscle (if not actually tearing from position). Immediately,
snap a backfist with the right hand to the groin and instantly snap the right
hand back up, to a backfist to the nose. If required, throw a side thrust kick
to the foe’s chest.
·
The attacker throws a right
hand punch to the face. The defender, using the curled palm of the left hand,
while simultaneously sliding the right foot, behind the left foot and stepping
with the left foot toward the attacker, the hand now blocks the punch, grasping
the foe’s wrist. You are now standing in the oblique, on the right side of the
attacker who has stepped past you. While continuing to control the wrist with
your left hand, drive a straight vertical fist punch into the foe’s right
kidney area. Stunned and in pain, the foe will easily be finished by grasping
the back of his collar and pulling straight down, throwing him to the ground.
Finish the job with a kick to the side of the head.
·
The attacker throws a right hand punch to the face. The defender, steps
back with the left foot, loops the right cupped hand over the wrist of the
punching hand and turns it across the foe’s body. The left hand swings forward
with a ridge hand blow to the left side of the foe, below the ribs into the soft
tissue, damaging internal organs, while simultaneously releasing the right hand,
snapping it back. Once the left ridge hand strikes, it is withdrawn in concert
with a right hand ridge hand strike to the left carotid artery of the foe’s
neck.
·
The attacker throws a right hand punch to the face. The defender, steps
inside the attack with the right foot, into Sei-Uchin throwing the forearm block
to stop the punch. At that point, the foe throws a left hand punch, you spin to
the right, with the feet and legs twisted, as in a Chinto move, blocking the
second punch with the left forearm. Turn back in, instantly, into a Sei-San
stance and as the left block of the second punch is quickly withdrawn,
simultaneously throw a right hand vertical punch to the solar plexus, snap it
back, while throwing a left hand backfist to the nose or to the forehead,
between the eyebrows.
·
The attacker throws a right hand punch to the face. The defender, slides
back with both feet, throwing the buttocks back, for impetus. The defender’s
two hands simultaneously come together; right-cupped hand over left cupped hand
and thrust the punch’s momentum toward the deck. Immediately, bring both hands
up, thrusting the palm heels of both hands under the front jaw line. Snap the
hands back to your waist and at the same time, throw a front snap kick to the
pelvic bone.
·
The attacker throws a right hand punch to the face. The defender, steps
forward with the left foot staying in Sei-San stance and throws a mid-block with
the left arm. On this block, the original method was with the wrist bent
forward, bringing the knuckles down on the foe’s wrist or forearm. Immediate
to the block, relax the left arm and throw it in a vertical snap punch to the
right side of the neck, just off the Adam’s apple.
·
The attacker throws a right hand punch to the face. The defender, using
the right arm, in a mid block, as described in the last Ippon, while stepping
forward with the left foot, blocks on the right arm using the impetus of the
punch and block to redirect the attacker. You will now be on the outside of the
foe’s right side from where you can now drive the blocking arm into a straight
vertical punch to the foe’s right temple. As the right hand then snaps away,
simultaneously fire the left vertical snap punch to the foe’s right kidney
area.
·
The attacker throws a right hand punch to the face. The defender, taking
the opportunity of being aware of the movement, steps forward in true Isshin-ryu
circular motion and sweeps the foe’s right foot, before it is fully planted.
The foe will be forced to catch his balance by throwing his weight out forward
and further to the right side, causing a serious imbalance. Now step in with the
right foot and drive the right forearm into the left side of the foe’s temple
area.
·
The attacker throws a right hand punch to the face. The defender, taking
the opportunity of being aware of the movement, steps forward in true Isshin-ryu
circular motion and sweeps the foe’s right foot, before it is fully planted.
The foe will be forced to catch his balance by throwing his weight out forward
and further to the right side, causing a serious imbalance. Now fire a front
snap kick to the groin, simultaneously firing a right vertical snap punch to the
face, similar to a move within the Wansu Kata.
·
The attacker throws a right hand punch to the face. The defender,
Executes an inside block with the right forearm, sliding the right foot to the
inside of the left foot, as the left foot pivots turning your body, until your
back is to the foe. Bring your right foot, with the bottom of the foot facing up
and now, drive the foot straight up under the foe’s chin. In order to execute
properly, you must bend drastically at the waist, almost to the point where your
hands can touch the deck. This is Master Nagle’s favorite technique.
·
The attacker throws a right hand punch to the face. The defender, leaps
to the left, pushing off the right foot, while using the left hand to redirect
the energy of the punch to the foe’s left side. In order to do this, after the
first movement you make you pivot so that the front of the body faces the right
side of the foe. Your right hand now quickly snaps a ridge hand strike to the
foe’s throat, incapacitating him.
·
The attacker throws a right hand punch to the face. The defender, slides
inside of the attack, using a left mid-block to stop the punch and
simultaneously driving your knee into the foe’s pelvic area. Follow with a
vertical snap punch with the right hand to the bridge of the nose.
Movement – In Isshin-ryu is swift, relaxed and makes
it seem that the karate-ka is gliding on ice, rather than stepping from one
posture to another. You must maintain good body tone and muscularity and
stretching is a must. If an attacker suddenly makes a frontal attack, you must
move to one or the other side of the attacker, quickly. This demands awareness
and a feel for any indication that your foe is about to attack. This only comes
with practice, practice and more practice. Isshin-ryu and self-defense are not
bestowed upon the student, like a blessing or with a magical incantation. It
comes with hard, frequent workouts, with a combination of blood and sweat.
For speed and focus, I recommend that you tack one
inch or half inch ribbons from the ceiling in a circular pattern, using your
inner feel for the spacing you require for comfort. You then move among the
ribbons, snapping vertical punches, back fists, shuto's and ridge hands, as well
as kicking combinations. The fist or foot should come close enough to the
ribbons for the air to move the ribbons, without either a strike or kick
actually hitting the ribbons. In 1958, we were made to punch with full speed and
focus, toward a concrete block wall of the dojo, pulling and snapping back, just
as the skin on your knuckles touched the wall. This resulted in torn-up knuckles
and quite often, fractured knuckles. All of this work and pain, led to an
ability to throw a lightening fast kick or punch at an opponent, touch the gi or
the hair on someone’s eyebrows, without harming them.
The movement of the body, as noted, is a gliding
movement, made quickly by utilizing the muscularity and athleticism you will
develop during your workouts. The gliding motion that I mention simply means
that Sensei Nagle or myself never took normal steps, to change position. Instead
our feet slid, keeping the lightest contact with the deck, skin to deck, for
either foot. It is faster, assures that you are always able to suddenly move and
change direction or position in respect to your opponent. It also ensures your
balance keeping your feet adjusted to your point of balance. Isshin-ryu does not
stomp about the deck; it glides, twists and turns, with a whisper of your feet
on the deck.
Your body during any face-off with a foe, should be
totally relaxed and without exertion caused by muscle tightness during a clash,
or posturing fiercely in front of your opponent. If required, put your arms at
your sides and relax your shoulders, arms and neck. Now shake your arms and legs
loosely, till you look like the straw man from “The Wizard of Oz,” much like
a wet dog shakes its body. When you feel completely loose, you are into the mode
necessary to fight with speed, balance and focus. Just as your strikes touch the
foe’s body your entire body must stiffen to bring the energy of every muscle
in your body to your fist, for a split second and then, again, totally relax and
glide to another position.
Don’t fight with your hands in the style of a boxer
or kick fighter. It is too predictable, easily depicting coming movements and
causes little confusion with the foe’s mind computer. Simply keep one hand
high, one hand lower, one hand well out front (but not close enough to grab) and
one hand closer to the body, but not up against the body. As you change
positions, change the aspect of your hands, switching their position to make the
foe’s eyes and mind work harder. That concentration on his part means he is
busy thinking, instead of creating action. I makes it impossible for the foe to
determine what your next move will be. You can also use a hand switch, to mask a
strike. If I am in Sei-San, with forward foot slightly in the cat stance, you
are protecting your groin and ready to raise that leg, to block a kick.
Meanwhile, Your standing with your right hand across your forehead, palm out,
and your left hand held forward at hip level with palm up and hand open. Either
hand is relaxed and ready to block any blow high or mid height. Whereupon, as
you block, either hand or the forward foot can quickly attack the foe with a
lethal blow. I know this for sure, since that was the stance Sensei Nagle was
in, on the night when I made Sho-Dan and in the middle of my double up attack,
he broke my nose. Severely! That is Isshin-ryu; stance, movement, hand
positions, fakes and strikes. It looks nothing like a boxing match. This is what
made Sensei a legend and got me through some tens of thousands of Ju-kumites,
with some of the best.
For hand-to-Hand Combat, the stance is even more
relaxed, usually in Sei-San or Sei-Uchin, hands at my side, shoulders and body
relaxed, for speed to back up what awareness tells you is about to happen. Once
one of your opponents signals movement, you fly into a defense and critical
strike, immediately changing position and placement, to adjust to what just took
place. If the move you made was forward or to the oblique, or off to one side,
the remaining opponents will react to this situation. Usually, some of them will
stand, looking, for just a moment at their fallen comrade. At that point, you
have a chance to pick one of the lookers off and dispatch him, again changing
the odds and the situational positioning of the foes. Perhaps one man is left
one the outside wing of their formation, a bit off from the rest. Bolt toward
him and take him out quickly with a barrage of violence and quickly adjust to
your opponent’s response. Use their positions against them, if someone gets
behind you, seem to ignore them, but sense them and as you set toward someone in
front of you, step back quickly and throw a back kick and back fist into the man
behind you. Always stay relaxed, use your peripheral vision. If they attempt to
encircle you, attack a section of the circle, before it forms fully, with a
frontal attack at one man, but as you strike him, kick out to the one closest to
him, preferably to hip or knee joint. That is Isshin-ryu, used as H2H.
Practice – Do speed drills, as Sensei Nagle taught
me, adapted from the katas, such as the one I picked out of Wansu kata. After
the right fist strikes the palm of the left hand and you block to the left side,
right punch to the left side, step forward with left foot block down with left
hand and right hand punch; You go into a sweeping right hand block. It is the
left hand seeping block is where you start this speed exercise, which will also
add to your balance. The sequence:
Right hand sweeps from the right side, over and to the left, as blocking
a punch with the foe’s left hand, simultaneously sliding the left foot to the
back of the right foot, as the left hand (in the kata) reaches to grab the belt
or skin of the opponent, pulling the opponent’s mid-body toward you,
unbalancing him. As you start to drive the left hand under the right hand, to
grasp the mid section of the foe, simultaneously, the right hand comes up and
across your body, to the left shoulder and you throw the right hand back fist
into the face of the opponent. Immediately, turn 180 degrees, into left foot
forward Seisan and start the sequence again with the seep over block with the
right hand and move the left foot behind the right foot. Continue to complete
the original sequence. Do the sequence, back and forth, faster and faster, until
exhausted. Rest three to five minutes and start over again. The faster you can
maneuver and strike, the better chance you have to fight a crowd.
When I had my dojos in Queens, NY and Long Island, I
used to start fighting one student, then nod to a second to join in against me,
then a third, a fourth, until the students attending up to nineteen one night,
were all chasing me around the deck trying to corner me or take me down. This is
what gets you ready to fight. An unadvertised benefit of karate training is that
you will be hit and banged around, occasionally. You will know what it feels
like and grow accustomed to it. Most people you meet don’t have that
advantage. Sensei Nagle even told us, that if you are fighting someone who is
wielding a knife, be prepared to sustain cuts on your defending arm, in order
not to have the knife reach your body, until you can disable him with a kick or
strike. In my mind, I would show no mercy to anyone who pulled a weapon, when I
do not have one. When I get my opportunity to strike, it will be with multiple
strikes, to damaging areas, so that, if he lives, he will be permanently
disabled enough to remember me for the rest of his life. Perhaps he will think
twice, in the future, before he assaults anyone else.
In the case of an assailant with a knife or gun, one
odd quirk of the mind is on your side. The armed person is pumped up with his
superiority of position. This might make him careless enough to make a mistake,
such as bringing the weapon close to your body, perhaps to your chest or throat.
In that case, he has brought the weapon within the reach of your hands. In the
case of a gun, you can quickly bring your right hand or left (if it is your
dominant hand) to the forward portion of the handgun, not just the muzzle but as
much of the weapon you can get that hand around. As soon as you have grabbed the
weapon turn the holding hand over and down, making sure that you move the muzzle
of the gun away from your body. Do it quickly and as roughly as possible, in
order to inflict as much pain, as his fingers and hand are twisted, as possible
so that his instinct is to release the weapon, to gain relief from the pain. Do
not let the weapon go. Place it in your hand and step well back from the
assailant. Keep the gun trained on him until you can get help. If the weapon is
a knife, you want to crouch, so that your vulnerable targets such as the
abdomen, chest or throat is as unreachable as possible. Quickly, open your belt
buckle open and pull the belt off your waist. Wrap the tail end of the belt
around your hand twice to get coverage of the hand with leather, while the
buckle hangs loose at the striking end. Remember, this is used to keep him off
guard, by swinging, in a snapping motion, such as when you snap a towel at
someone. Snap it toward his eyes and face, snap it away quickly so that he
cannot grab it. During all of this, you are waiting for the opportunity to hit
him with a hard and fast snap kick into the pelvic area. That opportunity will
probably come as you snap the buckle at his eyes, at the moment the buckle is as
close as it will get to his eyes or it hits this area, since he will pull his
head back. That makes him vulnerable for a kick in the groin. If you hit him
hard and fast enough and is stunned, this is the time to kick him again and
again, possibly throwing a side blade kick to the inside of a knee with full
force, in order to dislocate the knee. If that occurs, from personal experience,
he will be in excruciating pain and will go to the ground. If he still holds the
knife, do not get close, but again flick the belt buckle at his face, snapping
it as it hits and immediately throw a round house kick to the side of his head.
CAUTION – NEVER attempt to take a weapon away from
someone, if you can get away, or if they simply want your money without hurting
you. If they are agitated or nervous during this encounter, there is a good
chance they will harm you, but make very sure that before you act, that you have
practiced hundreds of times on the deck and are extremely proficient at taking
away a weapon. If you still miss occasionally, don’t attempt to try disarming
the assailant. In that case, if he has a knife, turn and run as fast as you can
toward a crowded area or a police presence. If it is a gun, do exactly what the
assailant tells you to do, in as polite a manner as you can muster.